Mechanics of Defect Evolution Library
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model::GlidePlaneActor Struct Reference

#include <GlidePlaneActor.h>

Inheritance diagram for model::GlidePlaneActor:
Collaboration diagram for model::GlidePlaneActor:

Public Member Functions

 GlidePlaneActor (vtkGenericOpenGLRenderWindow *const, vtkRenderer *const, DefectiveCrystal< 3 > &defectiveCrystal_in)
void updateConfiguration ()
void computeMeshIntersections ()
void computeStackingFaults ()

Detailed Description

Definition at line 75 of file GlidePlaneActor.h.

Constructor & Destructor Documentation

◆ GlidePlaneActor()

model::GlidePlaneActor::GlidePlaneActor ( vtkGenericOpenGLRenderWindow * const renWin,
vtkRenderer * const ren,
DefectiveCrystal< 3 > & defectiveCrystal_in )

Definition at line 89 of file GlidePlaneActor.cpp.

Member Function Documentation

◆ computeMeshIntersections()

void model::GlidePlaneActor::computeMeshIntersections ( )

Definition at line 487 of file GlidePlaneActor.cpp.

◆ computeStackingFaults()

void model::GlidePlaneActor::computeStackingFaults ( )

Definition at line 343 of file GlidePlaneActor.cpp.

◆ updateConfiguration()

void model::GlidePlaneActor::updateConfiguration ( )

Definition at line 236 of file GlidePlaneActor.cpp.


The documentation for this struct was generated from the following files: